Case · SolidMachine

CAD to real-time in hours, not weeks.

Our engine turns raw engineering data into stream-ready 3D, automatically.

Results

97%

of manual work automated

8 h

per model at most, down from 4–8 weeks

5

automated steps in one run

3+

output platforms at once

What comes out

Production-ready, down to the stitching.

Digital Giant

Visuals by our partner agency Digital Giant, built on models prepared by SolidMachine.

Yellow SUV in a desert landscape
Wheel detail
Seat upholstery detail
Yellow SUV, front three-quarter view
Luggage compartment

How it works

Raw CAD in. One model with every option out.

  1. 01

    Smart decimation

  2. 02

    Material assignment

  3. 03

    QA and data prep

  4. 04

    Unreal or Omniverse import

  5. 05

    Hierarchy and rigging

SolidMachine reduction report for a brake disc: polygon, vertex and object counts

Every run, documented.

Each model comes with a report: polygons, vertices and objects, part by part.

More

SolidMachine outputs a fully configurable 130–150% model: one asset that holds every trim, colour and option, ready for configurators and content production. Errors in the CAD are detected and fixed before reduction, so artists don't repeat the same clean-up for every part.

One model, every screen

Streamed, in the browser, on Vision Pro.

Cloud streamingWebGLApple Vision ProOpenUSD

Streaming showcase by Digital Giant · SolidMachine model

Challenge

Four to eight weeks of manual work for every model.

More

Getting production CAD ready for streaming, WebGL and Apple Vision Pro meant grouping, decimation, material mapping, hierarchy clean-up and animation rigging, all by hand and for each platform.

Solution

One automated pipeline from CAD to a configurable real-time model.

More

SolidMachine runs decimation, material assignment, QA and data prep, the Unreal or Omniverse import, and hierarchy setup with rigging in a single run.

Result

Four to eight hours per model, with the same quality every run.

More

97% of the manual work is gone. Output quality is consistent and tuned for each use case, whether streaming, WebGL or Apple Vision Pro.

VW Project Solid at Unreal Build: Automotive 2021

Since 2021

First shown at Unreal Build: Automotive.

Presented with Volkswagen and Epic Games as part of Project Solid.

  • RepairAI finds and fixes errors in the CAD.
  • SlimReduces geometry without losing the look.
  • LeapMatches materials to a reference image.
  • MatterLearns which configurations can be built.

Engineered forAutomotiveAviationMaritimeFashionIndustrial OEM

Works withNVIDIA OmniverseUnreal EngineAutodesk VREDBlender

Ready to automate your CAD pipeline?

30 minutes on your data, tools and target platforms. A proposal within five days.